Friday, October 31, 2014

Project 2a: Exterior Rendering (Work-In-Progress)

Nicholas Lai Ken Hong
0317435

BSc (Hons) Architecture



To continue on from the previous project, Sliding windows and doors were added into the building.
The steps for making doors are: Create > Geometry > Doors > Sliding.
The steps for making windows are: Create> Geometry > Windows > Sliding


Upon finishing making doors and windows, terrain is made.


As the building is situated in a forest, the ground is not totally flat. To do an irregular surface, the plane create is displaced. 
To do so: create a plane > modifier list > displace > import photo of a rocky ground and bump > adjust strength to create irregular surface.




With the building being 'Freeze', grass is being imported into the plane via material editor. A photo of the grass is being imported along with the bump which is edited in Photoshop. The appearance of the grass is further edited with 'UVW Map' in the modifier list.


Besides that, physical grass are added through grass generator which is downloaded from the internet and imported into 3D Studio Max as a script. They are then patched around the building.


The terrain is hidden and the building is 'unfreeze' to import materials into the building itself. 
Wood and concrete is imported and used for the building above alongside with their respective bumps. Appearance is then modified through 'UVW Map'.


As for the path, stones are being used as materials alongside with its bump. The appearance is then modified through 'UVW Map'.


Completed path.


Completed concrete roof. 


Aluminium material is imported for the mullions for the building. The aluminium is obtained from the 'Autodesk Metal' from material modifier. 


Glass is imported for the curtain walling of the building. The glass material is obtained from the 'Arch and Design' in the material modifier. 


Mud is obtained from the internet and imported into material editor to be used for this building.


Terrain is expanded by adding some contours to create a hill.  
This is done by: Drawing lines on plane > Move the lines up along the Z-axis to create different heights > Lines are selected > Geometry > Compound object > Terrain > Modifier list > Turbo Smooth


Trees are added through: Geometry > AEC extended > Foliage.
The trees are then placed and scale to appropriate size.





Daylight is added through: System > Daylight.
The position of the sun is adjusted manually.


Cameras are added through: Cameras > Target.
The positions of the cameras are manually positioned to obtain a bird's eye view and an eye level view for rendering.


(Before Editing)

The rendering is setup using Nvidia Mental Ray as assigned renderer. 



After finished rendering, the photos are then saved and enhanced using Photoshop as post-production.


(After Editing)



(Before Editing)


 (After Editing)




(Before Editing)


(After Editing)

Submission: 2 Renderings

1. Eye Level View


 2. Bird's Eye View



Friday, October 10, 2014

Rendering and Photography

A lecture on photography in architecture followed by exercise on rendering with materials and lighting was conducted. Tadao Ando's Church of the Light was used in this exercise. 


Initial rendering with materials and lights:



Final rendering with more appropriate materials and lightings as the actual building itself:



Thursday, October 2, 2014

Project 1 Work-In-Progress

Nicholas Lai Ken Hong
0317435
BSc (Hons) Architecture


I have chosen my studio 2's final project as the building for this project. I used Autocad, Rhinoceros, and 3D Studio Max to complete this project. 

To start off, I used Autocad to draw the floor plan of my building.

 Line, polyline, and rectangle tools are used to carry out this task.



After using arc tool to draw the shape of the pathway, I used it as a reference to draw individual pathway slab along the arc line. 




I drew the thickness of wall on the floor plan and started the draw the shape of the I-columns.




Next, I started drawing individual timber slab on one of the building.




After finished drawing the floor plan on Autocad, I saved the file and open it using Rhinoceros 5 for extrusions. 



Starting off with the floor slabs on 4 of the building which connects to the pathways, using both wire frame and shaded option on the perspective view. 
Object snap is enabled with the option of perspective and end snap.
the floor slab is selected, extruded, and then capped. 



The I-columns are grouped together for faster and easier actions. Then the same actions which are selection, extrusions, and the capped are applied. 


The wall of 2 of the buildings are extruded with doors and windows openings. These were carried out using a 'MakeHole' command.





The mullions of the following buildings are created by first creating an extrusion of wall representing the curtain walling glass.


The mullions are added by drawing lines on the wall plane and then extruded and capped.



The main building started off with the extrusion and capped of the floor slab. The floor slab is moved upward using the 'Move' command. 4 individual stilts were created using the rectangle tool, extruded and the capped.

Stairs were created by extruding individual rectangles to appropriate heights, and the capped.

Individual timber slabs were extruded, capped, and the elevated.

The following layers of timber slabs are carried out using the same method, but elevated at each appropriate heights to create a stacking effect. 

To prevent confusions, the previous layers of timber slab were hidden to carry out the same actions for the following layers. 


The building is completed by adding the roof slab.



The completed project is then saved and exported to 3D Studio Max for rendering. 




The completed project with rendering: